And the Winner is... (2nd Edition)
presented by IDSA Atlanta
![[Wii+Elderly=?]](http://www.idsa-atlanta.org/images/09_OCT_24Hr.jpg)
IDSA Atlanta would like to thank the people who made this event possible; to the students (26 of whom participated above and beyond academic demands and busy schedules) who worked tirelessly, making every minute count, and to our distinguished judges who served with great enthusiasm, many thanks.
The judges have reviewed the entries and here are the results:
![[24Heures09-first place winner]](http://www.idsa-atlanta.org/images/24HrsOCT09_1stplace.jpg)
1st Place: "Wii Care" - "...a Wii console add-on that helps elderly and retired people stay connected and active in their communities." by Jerome Tave, Connor McGlauflin, Matt Morgan, Nick Difeliciantonio, Darby Thomas (Savanna College of Art and Design)
Project Blog: jerometave.wordpress.com
Project video: "Wii Care" [YouTube]
![[24Heures09-second place winner]](http://www.idsa-atlanta.org/images/24HrsOCT09_2ndplace.jpg)
Honorable Mention: "Shall Wii Dance" - "[A Wii console based] device that reduces the chance of having Alzheimer's Disease among elderly by providing them with both physical and mental exercise opportunities." by Yun Jung, Jae Gu (Georgia Institute of Technology)
Project Submission: Shall Wii Dance [PDF]
![[24Heures09-third place winner]](http://www.idsa-atlanta.org/images/24HrsOCT09_3rdplace.jpg)
Honorable Mention: "Wii Travel" - A Wii console title concept allowing participants to visit worldwide locations and experience the local atmosphere, by Amanda Wilson, Olivia Dean, Jonathan Stone, Ian Forte, Kenneth Payne, Jarrell Brown, Zack Gray (Auburn University)
Project Submission: Wii Travel [PDF]
Project Video: Wii Travel research [YouTube]
"This project probes the possibilities found in the Wii-elderly interaction. The problem statement points out the pertinent issue of the loss of connectivity within in a otherwise hyper-connected society. I enjoyed the thorough exploration and depth in this solution. Very solid presentation, great sketches." - Collin Farill, Big Bang
"ShallWiiDance takes an activity that is pretty popular with an older audience, and makes it more danceable and age-appropriate than games like Dance Dance Revolution. Plus you can see more that could be done with motion-capture." - Maureen Carroll, Creature LLC
"The sense of adventure and stimulation this provides should encourage users, while educating them and helping them feel connected. Especially good for those who are restricted to a bed or have limited opportunity to leave the house." - Wesley Barker, Clarity
Labels: competition, student
![[Sorry we're closed]](http://www.idsa-atlanta.org/images/09_APR_img002.jpg)
![[To Go]](http://www.idsa-atlanta.org/images/09_OCT_24Hr_anim.gif)
![[Charrette de 24 Heures]](http://www.idsa-atlanta.org/images/09_OCT_img002.jpg)
![[To Go]](http://www.idsa-atlanta.org/images/09_APR_img001.jpg)
![[24Heures09-first place winner]](http://www.idsa-atlanta.org/images/24Heures09_1place.jpg)
![[24Heures09-second place winner]](http://www.idsa-atlanta.org/images/24Heures09_2place.jpg)
![[24Heures09-third place winner]](http://www.idsa-atlanta.org/images/24Heures09_3place.jpg)
![[Charrette de 24 Heures]](http://www.idsa-atlanta.org/images/09_MAR_img001.jpg)

